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- Frequently Asked Questions (FAQS);faqs.301
-
-
-
- Hardways
- 4 or 10 8:1 7:1 11.1%
- 6 or 8 10:1 9:1 9.09
-
-
- ==================================
- Section R: Roulette
-
-
- Anybody out there really care about roulette?
-
-
- ==================================
- Section V: Video Poker
-
- Q:V1 Is it possible to gain an advantage at Video Poker?
- A:V1 (Steve Jacobs)
-
- The video poker strategy discussed here is for the common "8/5" machines
- (called 8/5 because of the 8-for-1 payoff for a full house and 5-for-1
- payoff for a flush). "Joker's Wild" and "Deuces Wild" machines will
- require a much different strategy.
-
- In order to have an advantage over the house, you must find a machine
- with a progressive jackpot that is larger that about 1750 maximum bets.
- ($8750 for $1 machines, $2200 for $.25 machines, $440 for $.05 machines).
- The level only makes the game even with the house. The jackpot must
- be higher than this in order to gain an advantage. The player's edge
- increases by about 1% for each addition of 750 maximum bets into the
- progressive jackpot.
-
- In order to have a 2% edge, the jackpot must be about 2500 max. bets.
- ($12,500 for $1 machines, $3125 for $.25 machines, $625 for $.05 machines).
-
- The main difficulty with playing video poker is that it takes an average
- of 60 hours of rapid play to hit a royal flush, and it takes a _huge_
- bankroll to survive long enough to win. During this times, the casino
- enjoys an advantage of approximately 5%. Straight flushes can be expected
- about once every 6 hours on average, but these contribute only about 0.5%
- to the player's edge. 4-of-kind hands occur only about once per hour, and
- these hands account for about 5% of the player's return.
-
- What this all means to the video poker player is that you will be playing
- with about a 10% disadvantage while waiting for an occasional "boost"
- from a 4-of-kind or straight flush. On average, it will take a bankroll
- about as large as the progressive jackpot to survive long enough to hit
- the royal flush (and this assumes that the jackpot is large enough to
- give the player a reasonable edge over the house).
-
- The following table shows the relative frequency of each hand, and the
- resultant effect on the expected return, assuming the given strategy
- is used. The table shows that you can expect to get nothing back about
- 55% of the time, and hit either a high pair, two pair, or three of
- a kind another 41% of the time. Hands of higher value occur only about
- 3.6% of the time. This means that the house has a whopping 31% edge most
- of the time.
-
- return % rate frequency variance
- ------------------------------------------
- 5.308 -> 0.00306 -> 1/32680 91.90 --=<ROYAL FLUSH!!!>=--
- 0.492 -> 0.00984 -> 1/10163 0.246 STRAIGHT FLUSH!!!!
- 5.878 -> 0.235 -> 1/425 1.469 FOUR OF A KIND!!!
- 9.183 -> 1.148 -> 1/87 0.735 FULL HOUSE!!
- 5.584 -> 1.117 -> 1/89.5 0.293 FLUSH!
- 4.512 -> 1.128 -> 1/88.7 0.180 STRAIGHT!
- 22.227 -> 7.409 -> 1/13.5 0.667 THREE OF A KIND
- 25.780 -> 12.890 -> 1/7.76 0.516 TWO PAIR
- 21.053 -> 21.053 -> 1/4.75 0.211 HIGH PAIR
- ------------------------------------------
- 44.993% 4.317 + royal
-
-
- Q:V2 What is the "basic strategy" for Video Poker?
- A:V2 (Steve Jacobs)
-
- Strategy based on the following payoffs:
-
- high pair 1 for 1
- two pair 2 for 1
- 3 kind 3 for 1
- straight 4 for 1
- flush 5 for 1
- full house 8 for 1
- 4 kind 25 for 1
- str flush 50 for 1
- royal flush 2500 for 1 (expected return 102%)
-
- --------------------------------------------------------------------------
- Simplified strategy (find first hand that matches, keep only needed cards).
- Best draws are listed in order of decreasing expected value.
-
- Expected value of each draw is shown, in units of one max. bet. Numbers in
- () vary, depending on progressive jackpot (value shown is for jackpot
- of 2500 max. bets).
-
- drawing value hand
- --------------------------------------------------------------------------
- 0 (2500) royal flush
- 1 ( 54) 4/royal (break up KQJT9 str-flush) [1]
- 0 50 straight flush
- 0 25 4 kind
- 0 8 full house
- 0 5 flush
- 2 4.24 3 kind
- 0 4 straight
- 1 3.4 4/str-flush
- 2 ( 2.9) 3/royal (break up pairs) [2,3]
- 1 2.51 two pair
- 3 1.53 high pair
- 1 1.0 4/flush
- 1 0.87 KQJT 4/straight
- 3 0.814 low pair
- 1 0.809 QJT9 4/straight (outside, two high cards)
- 1 0.745 JT98 4/straight (outside, one high card)
- 2 0.699 QJ9 3/str-flush
- 2 0.697 JT9 3/str-flush
- 3 ( 0.69) 2/royal (both non-tens)
- 1 0.681 4/straight (outside, no high cards)
- 2 0.599 3/str-flush (one high card, spread 4)
- 2 0.597 3/str-flush (spread 3)
- 3 ( 0.59) 2/royal (10 + one high card)
- 1 0.596 AKQJ straight (4 high cards)
- 1 0.532 AKQT/AKJT/AQJT/KQJ9 straight (3 high cards)
- 2 0.515 KQJ unsuited
- 3 0.509 QJ unsuited
- 2 0.502 3/str-flush (one high card, spread 5)
- 2 0.500 3/str-flush (none high cards, spread 4)
- 3 0.48 3 unsuited high cards (keep lowest two)
- 3 0.48 2 unsuited high cards
- 4 ( 0.48) high card
- 2 0.402 3/str-flush (none high cards, spread 5)
- 5 0.360 garbage (draw 5 new cards)
- --------------------------------------------------------------------------
- [1] Keep KQJT9 straight flush if progressive jackpot is below 2282 bets.
- [2] Keep two high pair if progressive jackpot is below 2100 bets.
- [3] Keep high pair plus paired 10's if progressive is below 2175 bets.
-
- The following draws should NOT be taken, since drawing 5 new
- cards gives a greater expected gain.
-
- 1 0.340 4/straight (inside, no high cards) --> keep none
- 2 0.305 3/flush (no high cards) --> keep none
- 2 0.275 3/straight (no high cards) --> keep none
- --------------------------------------------------------------------------
-
-
- ==================================
- Section P: Poker
-
-
- Q:P1 How is Texas Hold'em played?
- A:P1 (Will Hyde)
-
- TEXAS HOLD'EM RULES (From the Garden City, San Jose, Rulebook):
-
- Each player is dealt two down cards (hole, or 'pocket' cards) as
- their initial hand.
-
- There is a round of betting after these cards have been
- delivered.
-
- Three board-cards are turned face up simultaneously (which is
- called 'the flop') and another round of betting occurs.
-
- The dealer then turns a fourth card face up on the board, and the
- third round of betting follows. [the 'turn' card]
-
- After a fifth card is turned face up on the board, the final
- round of betting takes place. [the 'river' card]
-
- The five face up board-cards are called community cards and a
- player may use any combination of five cards to determine his
- best hand.
-
- Best five-card hand wins.
-
- A player may use any combination of board cards or hole cards to
- make a hand.
-
-
- ==================================
- Section M: Miscellaneous
-
- Q:M1 How is Baccarat played?
- A:M1 (Steve Jacobs)
-
- Baccarat is a card games that is usually dealt from a shoe that holds
- 6 or 8 decks of cards. Two hands are dealt by the house dealer, the
- "bank" hand and the "player" hand. Before the hands are dealt, the
- players can bet either on the bank hand or the player hand, or on a
- tie. Winning bets are paid 1:1, but a 5% commission is charged on bank
- bets. Tie bets are paid 8:1. Once a bet has been placed, there are no
- opportunities for the player to make decisions -- both the bank hand and
- the player hand are dealt according to fixed rules.
-
- A game of baccarat is started by dealing two cards for the player hand
- and two cards for the bank hand. The object of the game is to be dealt
- the hand with the highest rank. The rank of a hand is determined by
- totalling the ranks of the individual cards. Tens and face cards are
- counted as zero, while all other cards are counted by the number of
- "pips" on the card face. No baccarat hand can have a total greater
- than nine. If a card is added that would give a total greater than
- nine, the hand rank is adjusted by subtracting 10.
-
- According to the rules of baccarat, the player will stand if the first
- two cards total 6, 7, 8, or 9. An eight or a nine is a "natural", and
- is an automatic winner if the other hand has a lower total. If both
- hands are eights or both are nines, then a tie occurs and neither side
- wins. If neither hand is a natural, then cards might be drawn before
- the game ends. If the player hand totals 5 or less, then a third card
- is drawn for the player hand and the player will stand regardless of
- the total. The banker stands when holding 7, 8, or 9, and always draws
- one card when holding 0, 1, or 2. For other banker totals, drawing is
- determined by the rank of the player hand, according to the following
- table:
-
- Bank 0 1 2 3 4 5 6 7 8 9 <- player hand rank
- --------------------------------------
- 9 s s s s s s s s s s
- 8 s s s s s s s s s s
- 7 s s s s s s s s s s
- 6 s s s s s s H H s s
- 5 s s s s H H H H s s
- 4 s s H H H H H H s s
- 3 H H H H H H H H s H
- 2 H H H H H H H H H H
- 1 H H H H H H H H H H
- 0 H H H H H H H H H H
-
-
- When baccarat is dealt from 8 decks, the probability of a banker win
- is 45.86%, the probability of a player win is 44.62%, and the probability
- of a tie is 9.52%. The house edge on "player" bets is about 1.24%.
- Winning "bank" bets are charged a 5% commission, resulting in a 1.06%
- edge on these bets. The house edge on "tie" bets is about 4.9%.
-
-
- Q:M2 How is Red Dog played?
- A:M2 (Steve Jacobs)
-
- "Red Dog" is also known as "Acey Duecey" or "between the sheets". It is
- a card game that is usually dealt from a shoe containing four or five
- decks, although single deck games can be found occasionally.
-
- After the players bet, two cards are dealt face up on the table. If the
- two cards are adjacent, it is a tie. If the two cards are not identical,
- the player is allowed to place a "raise" bet, up to the size of the
- original bet. If the third card drawn is _between_ the first two cards,
- the player wins. If the first two cards are identical the player is not
- allowed to raise, and if the third card matches the first two, the player
- is payed 11:1. Payoffs are at even money unless the first two cards are
- a pair or the "spread" is 3 or less.
-
- Spread Payoff
- ----------------------------------
- pair 11:1
- 0 (adjacent) push
- 1 5:1
- 2 4:1
- 3 2:1
- 4 - 11 1:1
-
- The number of players at the table is totally irrelevent, since all players
- win or lose simultaneously. The only strategy decision that the player
- is allowed to make is whether or not to double the bet. With these payoffs,
- the bet should be doubled only when the spread is 7 or greater.
-
- The house edge for Red Dog is about 3%, and decreases slightly as more
- decks are used.
-
-
- Q:M3 Can the lottery be beat when the jackpot gets high enough?
- A:M3 [under construction]
-
-
- Q:M4 How is Pai Gow Poker played?
- A:M4 (John F. Reeves)
-
- Pai-gow poker is a banking poker game played in Las Vegas and some of the
- California card clubs. The object of pai-gow poker is to make two poker
- hands that beat the banker's hands. The player is dealt 7 cards that he
- makes into a five card hand (high hand) and a two card hand (low hand).
- The hands are played and ranked as traditional poker hands (with one
- exception: A2345 is the second highest straight), and the 5 card hand
- must be higher than the 2 card hand. If both hands are better than the
- banker's hand, you win, if both lose, you lose, otherwise it's a push.
- The banker wins absolute ties (i.e. K Q vs K Q).
-
- The game is played with a 52 cards plus one joker. The joker can be used
- as an Ace or to complete a flush or straight. The table layout has 7
- spots one in front of the dealer and 6 for players, like this:
-
- Dealer
- 7
- 1 6
- 2 5
- 3 4
-
- Each player spot has spaces for a bet, low hand, high hand and sometimes
- the house commission. The dealer deals 7 7-card hands in front of the
- chip tray. The banker can be a player, but is usually the house. The
- banker designates which hands go to which player by shaking a dice cup
- with three dice; the banker's position is either 1, 8 or 15 and the hands
- are passed out counterclockwise. So, if the dealer is the bank and the
- dice total to 6, player 5 gets the first hand, player 6 gets the second,
- the dealer gets the third and so on. The dice mumbo-jumbo appears to be
- ritual stuff --- you don't need to worry about anything until you get
- your hand.
-
- The player puts the two card hand face down in the box closest to the
- dealer, and the five card hand face down in back. Once everybody has set
- their hand, the dealer turns over and sets the bank's hand. The dealer
- goes counterclockwise around the table comparing the banks hand to the
- players, and taking, paying, or knocking. There is a 5% commission
- on winning bets that you can either put out next to your winning bet, or
- the dealer will subtract from your payoff. The lowest minimum bet is $5,
- seen at the Imperial Place and Four Queens.
-
- In pai-gow poker, the only strategic decisions are how much to bet and
- how to set your hand. The simple basic strategy for setting your hand is
- to make the highest 2-card hand that is less than your five card hand.
- If you can't figure out what to do, you can show your hand to the dealer
- and they will tell you how the house would set it. Since pairs generally
- win the 2-card hands, and two-pair wins the 5-card hands, the only
- difficult decisions are when to split two pairs. The house rules at the
- Four Queens were not to split low pairs (<= 6) and not to split pairs <=
- 10 if there was a Ace high two card hand. So the house would set
-
- A 10 10 6 6 5 3 => A 5 / 10 10 6 6 3
- K Q 10 10 6 6 3 => 6 6 / 10 10 K Q 3
-
- A ``Pai-gow'' is a hand with no pairs, such as Q J / K 7 8 6 2.
-
- Things get a little weird if a player wants to be the bank. To quote
- from the IP house rules: ``The House Dealer or the player may be the
- ``BANKER.'' The Bank wagers against all players. The bank will alternate
- between the house and the player (the House Dealer will at least take the
- bank every other hand). The BANKER will be signified by a white plastic
- marker. A Bank Player must either cover half or all wagers against
- him/her. The House will co-bank at 50/50 only at the Bank Player's
- request. The hand will be set according to house way and the table limit
- will apply if the House acts as a co-banker. In order to bank, a player
- must have played the previous hand against the House. The House will
- wager a sum equal to that player's wager against the house the previous
- hand. The player may request that a smaller amount be wagered. A Banker
- must be bank at the same spot of the hand he previously played against the
- house.'' Got that??
-
- In the CA card clubs, all wagering is between players, so the option
- to be the bank rotates among the active players. The rule differences
- from the IP rules are that the Joker is wild, and the house commission
- is a flat $1 per hand ($10 minimum bet).
-
- Pai-gow poker is an easy game to play, and since each hand takes a while
- to play (dealer has to shuffle for each game) and most hands push, you
- can play on $20 at a $5 table for quite a while.
-
-
- Q:M5 Is there a horse racing newsgroup?
- A:M5 (John Wilkes)
-
- Not another newsgroup, but there is a mailing list for discussion of horse
- racing and handicapping. If you are interested in joining us, send a note
- to derby-request@ekrl.com and be sure to include an Internet email address
- (i.e., a "@" address.) Uucp "bang-style" addresses severely confuse the
- local software that processes alias mail, so I cannnot accept them for the
- list.
- --
- Steve Jacobs ({ihnp4,decvax}!utah-cs!jacobs, jacobs@cs.utah.edu)
- Xref: bloom-picayune.mit.edu rec.games.board:23431 news.answers:4691
- Newsgroups: rec.games.board,news.answers
- Path: bloom-picayune.mit.edu!enterpoop.mit.edu!news.media.mit.edu!micro-heart-of-gold.mit.edu!xn.ll.mit.edu!ames!saimiri.primate.wisc.edu!zaphod.mps.ohio-state.edu!usc!sol.ctr.columbia.edu!usenet.ucs.indiana.edu!bigbang.astro.indiana.edu!ahabig
- From: ahabig@bigbang.astro.indiana.edu
- Subject: rec.games.board FAQ and intro
- Message-ID: <BzEvGL.BpE@usenet.ucs.indiana.edu>
- Followup-To: poster
- Summary: useful information for readers of rec.games.board
- Originator: ahabig@bigbang.astro.indiana.edu
- Keywords: faq, intro
- Sender: news@usenet.ucs.indiana.edu (USENET News System)
- Nntp-Posting-Host: bigbang.astro.indiana.edu
- Reply-To: ahabig@bigbang.astro.indiana.edu
- Organization: Indiana University Astrophysics, Bloomington, IN
- Date: Thu, 17 Dec 1992 16:07:32 GMT
- Approved: news-answers-request@mit.edu
- Expires: Fri, 1 Jan 1993 05:00:00 GMT
- Lines: 382
-
- Archive-name: games/board-games-faq
- Last-modified: 1992/12/17
- Version: 1.5
-
- Revisions : v1.5 : Kill file examples changed to a more efficient format,
- Ogre/GEV, MechWar, and EiA PBEM mailing lists added
- Revisions : v1.4 : New Archive-name format for news.answers,
- Rec.games.mecha split info added
- Revisions : v1.3 : Rec.games.diplomacy split info added,
- posting now every two weeks
- Revisions : v1.2 : Rec.games.abstract split info added
- Revisions : v1.1 : Changes to comply with news.answers standards
-
- rec.games.board FAQ and introduction
- ------------------------------------
-
- Welcome to the rec.games.board newsgroup! This is a group in which
- board games of all sorts are discussed (with the exceptions of certain
- popular games which have their own groups, see below). This is a group
- with unusually large scope, given the huge number of different board
- games. Games that have popped up in the past seem to come from a few
- distinct groups : 1) "Parlor" games like scrabble, monopoly, and risk;
- 2) Military and Historic simulations of all kinds; and 3) games that
- don't fit into any of the above categories, but which are often played
- by the same folks as play #2.
-
- There are several games which have their own dedicated discussion
- forums. If you have a question or want to discuss these games, you'll
- get a much better response from the specific forum than you will from
- rec.games.board. Also, in general, cross-posting is a waste of
- bandwidth - try to avoid it. Here's a listing of games with their own
- home :
-
- Games which have their own newsgroups :
- -----------------------------------------------------------------------
- Abstract games : rec.games.abstract
- Backgammon : rec.games.backgammon
- Battletech et al : rec.games.mecha
- Chess : rec.games.chess
- Cosmic Encounter : rec.games.board.ce
- Diplomacy : rec.games.diplomacy
- General game design : rec.games.design
- Go : rec.games.go
- Play-by-Mail games : rec.games.pbm
- Role-Playing Games : rec.games.frp....
- Trivia games : rec.games.trivia
-
- Mailing lists (and where to write to be included) :
- -----------------------------------------------------------------------
- Advanced Squad Leader : asl-request@tpocc.gsfc.nasa.gov
- Command Decision : cdmailer-request@godzilla.quotron.com
- Conflict Simulation : LISTSERV@UALTAVM.BITNET *
- Empires in Arms PBEM : eia-request@cc.swarthmore.edu
- Harpoon (naval mins.) : cz-request@ficus.cs.ucla.edu
- Mechwar : gt7805b@prism.gatech.edu **
- Ogre/GEV : hcobb@fly2.berkeley.edu
- Pre-gunpowder mins. : alr@hoqaa.att.com
- Shogi : listserv@technion.bitnet ***
- Star Fleet Battles : hcobb@fly2.berkeley.edu
-
- * To subscribe, send mail with the subject line "sub CONSIM-L
- YourAddress" to the listserv server.
-
- ** To suscribe, send a message with the subject MechWar-L containing
- a body of SUB MechWar <your address>
-
- *** To suscribe, send mail with the following body : SUB SHOGI-L yourname
-
-
- Due to the fact that there are so many different games to talk about,
- and few people are interested in every one of them, please keep a few
- items of nettiquite in mind to make reading this group easier for all.
-
- 1) Put the name of the game in the "Subject :" line of your post. This
- allows uninterested people to quickly skip over your posting to get to
- the ones they want, and the interested parties to easily find your
- post. Included below are quick introductions to kill files and
- threaded news readers, the use of which can make your usenet life much
- easier.
-
- Here's a list of some common abbreviations for games to use in your
- subject lines :
-
- A&A = Axis and Allies
- A3R = Advanced Third Reich
- ASL = Advanced Squad Leader
- BTECH = Battle Tech
- CE = Cosmic Encounter
- EiA = Empires in Arms
- SFB = Star Fleet Battles
- WH40K = Warhammer 40,000
- WiF = World in Flames
-
- So, for example, a Battle Tech post would have a subject line like
- "Subject: BTECH: Large Toddling Robots are good for us?"
-
-
- 2) Make use of the "Distribution: " line with your posts.
- Announcements of conventions, games for sale, opponents wanted, or
- questions about directions to gaming stores are of only limited use to
- people outside of a certain geographical area. The distribution line
- prevents, for instance, an announcement of "CAPCON XIX, a gaming
- convention at Ohio State University" from tantalizing those in Sweden
- who couldn't possibly attend. See below for a quick description of how
- to use this feature.
-
- 3) If you make a dumb mistake in a posting, accidentally cross post it,
- or accidentally post two copies, cancel the bad/extraneous ones. Do
- this by hitting "C" while reading your own post (in rn/trn - other news
- programs have different commands - read your manuals).
-
-
- FAQ's :
- -----------------------------------------------------------------------
- There are too many games of really wide variety discussed here to try to
- answer FAQ's about specific games in this document. Some games (notably
- SFB and Diplomacy) have their own regularly posted FAQ's. Just spout
- out your questions, and they'll get answered!
-
-
- Following are instructions on how to use some usenet tools to make
- reading this group easier. They are moderately long, but are separated
- by "------" 's, so use the "g------" command to skip to the next section
- if you like. The topics are :
-
- The "Distribution: " line
- Threaded News Readers
- Killfiles
-
-
- How to use the "Distribution :" feature
- -----------------------------------------------------------------------
- From: spaf@cs.purdue.EDU (Gene Spafford)
- Newsgroups: news.announce.newusers,news.answers
- Subject: Answers to Frequently Asked Questions
-
- 16. How do I use the "Distribution" feature?
-
- When your posting software (e.g., Pnews or postnews) prompts you
- for a distribution, it's asking how widely distributed you want
- your article. The set of possible replies is different,
- depending on where you are, but at Bell Labs in Murray Hill, New
- Jersey, possibilities include (for example):
- local local to this machine
- mh Bell Labs, Murray Hill Branch
- nj all sites in New Jersey
- btl All Bell Labs machines
- att All AT&T machines
- usa Everywhere in the USA
- na Everywhere in North America
- world Everywhere on USENET in the world
- Many of the posting programs will provide a list of
- distributions, if your site admin has kept the files up-to-date.
-
- If you hit return, you'll get the default, which is usually
- "world.". This default is often not appropriate -- PLEASE take a
- moment to think about how far away people are likely to be
- interested in what you have to say. Used car ads, housing wanted
- ads, and things for sale other than specialized equipment like
- computers certainly shouldn't be distributed to Europe and Korea,
- or even to the next state.
-
- It is generally not possible to post an article to a distribution
- that your own machine does not receive. For instance, if you
- live in Indiana, you can't post an article for distribution only
- in New Jersey or Germany unless your site happens to exchange
- those particular distributions with another site. Try mailing
- the article to someone in the appropriate area and asking them to
- post it for you.
-
- If you cannot determine what distributions are valid for your
- site, ask someone locally rather than posting a query to the
- whole network!
-
-
- Threaded News Readers
- -----------------------------------------------------------------------
- Threaded news readers are news readers which track down all articles
- that are part of the same discussion, making it easier to a) follow the
- logical flow of conversation; and b) kill a whole topic ("thread") which
- does not interest you. Try to use and understand one, it makes life
- much easier! An example of this kind of software is "trn" - see your
- man pages for more info. Anyone who wants to write a blurb for this
- space describing these suckers please do so - I (the FAQ maintainer)
- don't have time at the moment.
-
-
- How to use a Killfile
- -----------------------------------------------------------------------
- From: phillips@syrinx.umd.edu (Leanne Phillips)
- Subject: rn KILL file FAQ
-
- Rn and trn, and other varieties of rn, have a very useful feature called
- the KILL file, which allows you to kill (skip over) articles that you
- don't want to see. There is some support for killfiles in xrn, but the
- support is limited; nothing in here is guaranteed to work for xrn. See
- the xrn man page.
-
- KILL files come in two forms:
- Global: In your News directory, you will have the file KILL.
- Local: In your News directory, the killfile for group foo.bar
- will be foo/bar/KILL.
- The difference between the two is that there can be one killfile for
- each group (the local killfile), and that killfile affects only the
- particular newsgroup (foo/bar/KILL affects only foo.bar; baz/quex/KILL
- affects only baz.quex, etc). The global killfile affects all
- newsgroups. (There's a way to change the default names of the killfiles,
- but it's more complicated than I want to get into here. See the rn(1)
- man page.)
-
- Killfiles allow you to kill articles based on a number of criteria: a
- subject line, a general subject, articles from one poster, articles from
- one site, articles cross-posted from any other group, or from one other
- group in particular, and articles that are follow-ups to anything at all
- (that is, anything with the Re: in the subject line). You can also kill
- articles with a particular string anywhere in the article.
-
- This article assumes you know how to use an editor and that you have
- created the directories for any local killfiles you may need. Remember
- that the name of the file is KILL, not kill or Kill; caps are important.
-
- The general style for building a kill line is:
-
- /pattern/modifiers:command
-
- Now, that is obviously not useful to know without understanding it. The
- modifiers and commands are all explained in the rn man page, but here are
- some useful ones:
- Modifiers:
- a: all, look through the entire article for the pattern
- h: look through the header of the article for the pattern
- Commands:
- m mark as unread
- j mark as read
- = show subject line
- If no modifier appears before the colon, only the subject line of the
- article is searched. More than one command can be performed by using
- the style:
-